Sketchup To Unity



  • 1Overview
  • 5Exporting to Unity

Overview

Description

Google SketchUp is an easy-to-use modelling application that is particularly suitable for architectural models.

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

URL: http://sketchup.google.com/
Tutorials: http://sketchup.google.com/training/videos.html
Reference Guide: http://sketchup.google.com/support/bin/answer.py?hl=en&answer=116008
SketchUp SDK: http://sketchup.google.com/community/developers.html

Known Issues

Turn your SketchUp models into immersive, interactive design visualization experiences in VR and AR with Unity Reflect. Try for free Learn more Visualize your designs in real-time 3D Architects, general contractors, trades, and owners struggle to understand and approve building designs when they’re delivered in 2D or complicated 3D formats. Learn about and understand the process of bringing SketchUp models into the Unity 3D game engine. In this video, George takes a model of a simple street and saves out a SketchUp file that can be imported into Unity 3D. He then opens the file in Unity and discusses the process of recovering materials and textures for the models. 从SketchUp到Unity的照片级写实渲染 新手基础教程 Photoreal SketchUp to Unity 4322播放 5弹幕 2019-01-24 15:35:34 67 45 367 22. I have imported the house model from SketchUp to unity for my AR project. The exporting process went fine but when I tried to apply the texture on each part of the house, it just applied for the whole house. I want to know if there's a way to separate each part of the model so that I can apply the texture for each part not the whole house.

Unity Scale Calibration

SketchUp's basic unit is the inch. Thus:1 inch in SketchUp = 1 unit (meter) in Unity.If you use meters in SketchUp, your model will be ~39.37 times too large.

Meshes (Modeling)

When you finish modeling and are ready to export, remember to delete any faces that you can't see. For example, if you have two overlapping solids, e.g. a sphere and a cylinder, make sure you intersect their faces (Select them, right-click, choose Intersect->Selected), go inside, and clear out all the unused faces. This makes the job a lot easier for the animator.

The following Ruby plugin can help in locating useless internal faces by selecting edges that border more than two faces:

require 'sketchup.rb'

unless file_loaded? File::basename(__FILE__) sam = Sketchup.active_model sel = sam.selection

edit_menu = UI.menu('Edit') edit_menu.add_separator

new_menu_item = edit_menu.add_item('Select all Edges shared by 3 or more Faces') { sam.active_entities.each { |e| sam.selection.add(e) if e.is_a?(Sketchup::Edge) && e.faces.length > 2 } }

file_loaded File::basename(__FILE__)end

Unity

Textures (UVs)

Import the textures as assets into Unity, and apply them to the materials sketchup imports.

Exporting to Unity

Scene Cleanup

If you discover that faces are missing in Unity, switch SketchUp into monochrome display mode (View→Face Style→Monochrome). In this mode, front faces are white and back faces (which should face the insides of models) are blue. If you have any outward-pointing faces that appear in blue, right click on one of the correct (front) faces and choose 'Orient Faces' from the contextual menu. If this does nothing or causes existing front faces to turn blue, there are still internal faces to be cleaned up.

Sketchup To Unity Vr

Export

If you have the Pro version, you preferably export into Unity using FBX format. Exporting to Collada (DAE) also works.

When you use the Free version, you might have success with export to Collada or Google Earth (which creates a kmz-file, that is a zip-file with a Collada file included).For the free version, you can use the OBJExporter script at the SketchUcation forum (free registration required).

With the LightUp add-on for SketchUp (Pro or Free) you also get an integrated FBX exporter along with the lightmapping functionality.

Retrieved from 'http://wiki.unity3d.com/index.php?title=SketchUp&oldid=12476'

Turn your SketchUp models into immersive, interactive design visualization experiences in VR and AR with Unity Reflect.

Visualize your designs in real-time 3D

Architects, general contractors, trades, and owners struggle to understand and approve building designs when they’re delivered in 2D or complicated 3D formats. Without a single, shared collaborative environment to make decisions in real-time, communication breaks down between design disciplines and key stakeholders. This can lead to costly reworks later in the building lifecycle.

Unity Reflect is a design review and coordination solution that connects all project members on one immersive, collaborative, real-time platform regardless of device, model size, or geographic-location. Bring your SketchUp models into real-time 3D, whether you use it for architectural, interior design, landscape architecture, or civil and mechanical engineering.

Sketchup Free To Unity

With Unity Reflect for SketchUp plugin, you can:

Sketchup Version 8 Models

  • View SketchUp models in augmented reality (AR) and virtual reality (VR)
  • 1:1 scale on-site AR
  • Effectively communicate design intent
  • Maintain a live link to your original design model
  • Access models from any device (iOS, Android Mac, and PC)
  • Improve design collaboration
  • Allow multiple stakeholders to access real-time 3D simultaneously
  • Scale to an unlimited number of projects, clients, and collaborators on the cloud
  • Create custom real-time 3D applications in the Unity Editor

Visit our documentation page to learn how to install the SketchUp plugin. Unity Reflect supports the 2019 and 2020 releases of SketchUp.

Unity Reflect lets you create real-time 3D experiences to win more projects, conduct immersive design reviews, and connect design and construction.